I paid 2,000 $ on your game on a amazon account on my Kindle fire HD and was wondering if there was any way to sign in to my game account but it won't let me sign in on my Samsung Galaxy tab 4 plz add a way to sign in to amazon
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Can it be possible to take away the timer when attacking other players and maybe extend it, so more time is given? So many times I run out of time during attacks and I have to rush my troops when I shouldn't have to. When I attack, I plan it out to where I don't have to use all my troops, when there's no reason to. Attacking another player is like a work of art...Small and easy strokes eventually turns into a masterpiece.
I don't know if it's cool or not, but if we have a Nuclear Weapon which can be used in Support Hut, it will be amazing.
I hope you add troops like:
- MLRS (Multi Launch Rocket System), Long Range, Low Hit Point, High Damage, Low Run.
- Suicide Bomber, Low Range, Low Hit Point, High Damage, Fast Run.
Okay this is long overdue, it is widely known that the artillery strike is certainly the weakest support mission in the game.
Capable of dealing only 1080 when maxed at level 3, and with a housing space of 2 which is the same as the precision strike which (even though it may cost significantly more and take 3 hours to make) Deals 1400 damage to every building within its AOE.
But what's more is that the lvl 4 mortar that supposedly deals "light damage" deals 720 damage spread across its AOE, giving it the highest damage/housing space ratio, and it only takes up half the space. It even costs less to make 2 than it would to make 1 arty strike.
The artillery strike REALLY needs to be changed, because after you reach HQ8 and max out your mortars, it becomes completely worthless. It is statistically inferior to the mortar in every practical aspect, it even takes longer to hit once you've called it in.
In short, please buff the artillery strike! Anything, maybe deal increased damage against certain targets (maybe heroes or the EW tower preferably). Just do something to make it not useless please!
general I cant open my account from any devious it gives me ( failed to connect with server ) plz help my nick is me lvl 126 hq lvl 9 and am top 48
Is it me or does this happen to other people.?
Now it's happened 3 times in a row that I have been attacked by the same person within a time period of about 1 to 2 hours of each attack ?.
I was under the impression that once you attack another player that was it you can't attack them within a certain time limit??
If I'm wrong fair enough.but can someone please clarify what is going on here.
y aren't you allowed to say "it's" without getting banned from chat for 20 hours? Even if you say "its" it blocks it out to *** please explain why this word "it's " is a problem!!! I don't appreciate being banned from chat for 20 hours for saying a common word
New update issues New update , has a few glitches ........ When u win some battles , and return too your base , it is counted as a loss , and u lose medals instead of gaining as u should , ..... Sarge freezes sometimes on attack until time runs out , and the epic battles should not have been touched , a lot of player about too leave game , and while your trying to donate too your alliance members , it freezes sometimes as well ......... Also , flares are stupid a do not work as intended...
So there has been nothing out of this message board or facebook. Is nothing going to change? No updates? Just a new developer name....HUUUGE?
Here is a list of things I thought of which I'd love to see in-game. They're only a bunch of suggestions and ideas:
- Alliance VS Alliance Battles
- Resource-to-Gold Conversion
New Units:
- Mining Machine - Burrows underground and attacks from behind walls. Low HP. Moderate damage. Moderate movement speed. Low-medium production cost. Medium production speed.
- Stealth/Infiltration Unit - Invisible to defensive buildings. Can be unmasked/revealed by Assist Towers. Very low HP. Moderate damage. High movement speed. Medium production cost. Slow production speed.
- Armoured Lure - Attracts the attention/fire of defensive buildings. High HP, but cannot attack. Slow movement speed. High production cost. Slow production speed.
- War Behemoth - Very large unit. Extremely slow-moving. Super-high HP. Moderate-high damage. Very high production cost. Ultra-slow production speed.
New Defences (Buildings):
- Assist Tower - Unmasks/reveals Stealth/Infiltration Units in an area. Boosts and increases the stats of surrounding defensive buildings. Does not attack enemies. Effects increase with upgrades to this building and building HP. 3-by-3 size building. Has no effect on non-defensive buildings (like Resource Buildings, etc).
- Bait Beacon - Large building that draws enemy attention within an area. High-HP building. Possibly 4-by-4 or 5-by-5 size. Upgrades to this building increase total HP and slightly increase area of effect. Moderate area of effect.
- Disruption Generator - Lowers the stats of attackers within an area. Low-HP building. Moderate-large area of effect. Upgrades increase/intensify loss of attackers stats within area of effect, slightly increase area of effect and building HP.
New Base Obstructions (Objects like Plants, Bushes, Large Rocks, etc.):
- Destroyed Vehicles (Tanks, APCs, etc.) - Mine/Trap Aftereffects (Small explosion craters)
New Traps:
- Tremor Trap - Causes minor damage to above-ground units. Causes significant damage to underground units. No affect on aerial units. One-time use. 1-by-1 size. Moderate cost. Medium area of effect.
- EMP/Disable Trap - Does not cause damage. Disables enemy ground and underground vehicle units for a few seconds. One-time use. 1-by-1 size. Moderate cost. Small area of effect.
- Pit Trap - Destroys infantry units. Has a limit to the number of units killed. Will have no effect on infantry once the limit has been reached. Will not affect vehicles, underground units, stealth units or aerial units. One-time use. 1-by-1 size. Moderate cost. Requires manual removal and replacement by player.
-- Let me know what you think! --